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Case Study
American educational publishing company
Case Study : Mobile Game based Learning Solution
Executive Summary
Teach math concepts to young learners through rich media based games on mobile tablets
Challenges
Rich animation, graphics based games
Limited processing and memory resources on mobile devices
Objective
Develop an optimized gaming solution on tablet devices
Solutions
Adobe tools were used for multi-platform (IOS, Android) support)
Efficient memory management for acceptable performance on mobile devices, although the games had rich animation, graphics
15 games for multiple form factors of tables
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